One example is when you create shields and villagers come from the opposite side of the map to collect them, meaning they often don't arrive back in time to defend their own wall. As in the previous games, villager AI can be a bit dreadful at points. Kingdom Two Crowns: Norse Lands does come with its fair share of frustrations, though. It also feels like areas are cleared of foliage a lot faster once you've chopped down the trees, which lets you build walls quicker and get that little bit of extra expansion before night rolls around. It costs more, but this means you can still recruit new villagers even after you've expanded your borders and flattened the camps. One welcome change, however, is that the drifter camps where you recruit villagers can now be rebuilt as houses after you've cleared them. There are also the usual architects who you can recruit and bring back to your town to build better farms and towers. I couldn't get them to work, personally, but I've been reliably informed that they can grant you god-like abilities to use against the Greed, representing the favour of that deity. While riding through the Norse Lands on your flashy new steed, you might also spy some of the new puzzle monuments. The chariot is my personal favourite since it gets a speed boost that sends it rocketing across the map, though I was disappointed that you can't use this to mow down the Greed as well. In terms of other additions, there are plenty of fun new mounts, including a Lynx-drawn chariot, a reindeer, and a nightmarish horse that can set the ground behind it on fire. As you might have guessed, this expansion is themed around Vikings and sees us swap the bamboo jungles of Shogun, and the blasted hellscape of Deadlands, for lush pine forests and bearded men with axes. But now we're taking a trip northwards with Kingdom Two Crowns: Norse Lands. This formula has served Two Crowns well in both its base version and its two expansions: Shogun and Deadlands. There are few tutorials in Two Crowns, so you're left to muddle through yourself-to play around with that weird monument in the forest, to work out how to get the materials to build better defences, or to find a way to get off your island. The world may seem simple but, again, it conceals hidden layers. By day you restore your realm, but by night, monsters known as the Greed come to steal everything you've worked on. As you explore the mysteries of the world with your trusty steed in tow, a relaxing soundtrack lulls you into a sense of security-farmers farm, hunters hunt, and your way of life persists.īut Two Crowns is, unsurprisingly, a game of two sides. The inherent simplicity of the side-scrolling strategy game fits the platform perfectly, as you ride the length and breadth of your realm, tapping to give gold and build yourself a worthy king or queendom. Even if they weren't originally released on the platform, some games are just made for mobile.
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